Alpha 2 has been released today!
November 9, 2022
The latest patch for Tales of Landor introduces a new login menu, player and monster picking, item trading with other players, a healing skill, an overhaul of the light system, fast looting, and improved reconnection handling.
Features
- New login menu
- Player and monster picking: With the right mouse button you can select players and monsters to interact with them and target them for certain future skills
- Item trading with players: Press 'P' to open the interaction panel for a selected player
- New skill that can heal other players: Healing Touch
- Added 'open logs folder' button on misc settings page
- Complete overhaul of light system: Light effects should now appear smoother in animation and more vivid in colors
- Accounts can now be banned if nesseccary
- Fast loot: When the loot window opens you can just instantly confirm the "Take All" button by pressing "Space Bar", "Enter" or the "Interact" key
- When reconnecting the remaining HP of the player is remembered (so no "heal by reconnect" is possible anymore)
Improvements
- Increased inventory slot amount by 8
- Accounts now have to be verified by mail to login
- Upgraded engine version to Godot 3.5.1
- Blood Rune skill is now known as Fire Rune and got new visual effects
- Added radius info to Fire Rune
- Unified corpse fade out for all players and monsters
- Settings menu now tries to set the default refresh rate to the number that is currently set for the primary screen
- Reduced lag spike after login
- Added 'open error logs' button to last settings page
- Dash skill has now visual effect
- Newly created character names now have to be case-insensitively unique
- Increased chat text size
- Visibility logic for showing monster and player tags
- Updated game logo
- Arrow projectiles now have a trail for better visibility
- Special error message when trying to upgrade items that are currently equipped
- Inventory opens automatically together with upgrade window
Fixes
- Fixed stack increasing when they should actually consumed while upgrading
- Fixed loot window that sometimes could not be opened after it has been closed
- It is no longer possible to change equipment while casting spells or using the weapon
- Flickering between crosshair and normal mouse has been fixed
- Fixed chat bubble flickering when it appeared
- Upgrades are now only possible when player is actually alive
- Disposing items is now only possible when player is alive
- Made network protocol more stable which should lead to less random kicks
- Fixed time formatting in German skill tooltips
- Fixed potential server crash when player tried to respawn while the database is auto-saving