Patch Notes: 0.6.980
October 12, 2024
Alpha 6 was a very intense start and you guys helped a lot identifying issues that we need to improve. Big thank you from us! You are a very lovely community. Now we want to present you a new version, which is a small patch for Alpha 6. Here is the changelog
Fixes
- Removed strength modifier from starter sword
- Rare ore drops are now actually rare (Whetstone)
- Moved tent in bandit camp to avoid players getting stuck
- Fixed terrain glitch at river north side
- Music is looping now
- Fixed broken tier list when spamming space on blueprint selection
- Cloak spell now has an effect when increasing mastery level (duration of effect)
- Incoming healing no longer breaks cloak invisibility
- Karma has a menu icon now
- Karma gain on level up is working now
- Fixed incorrect player titles and icons in chat
- Fixed backside of player hair clipping in UI
- Iron armor graphics are now correct and match their level requirements
- Frost Horn now provides meaningful experience points
- Reduced amount of false-positive ‘Intention Quantization Failed' disconnects
- Guild creation should work now
Changes
- Slightly decreased melee weapon range and radius
- Blueprint and profession levels now start at 1 instead of 0
- Increased Spear’s physical resistance modifier from 1% to 5%
- New players no longer start with the Hardened Leather Legs armor blueprint
- Bandits now have a more fanatic look to reflect their disloyalty to the empire
- Cloak cooldown increased from 60 seconds to 120 seconds
- Loot pickup on Interaction button is now prioritized (even when players are around)
- Increased movement speed impairment while swinging
- New whisper chats now show in both the normal chat and the specific whisper tab
- Dedicated whisper chats no longer get flooded with system messages
- UI scaling works more predictably
- Frost Horn uses Frost Nova from a greater distance
- Increased “cost per tier” curve for crafting
- Chance to increase profession points decreases as skill level increases
- Using the anvil now requires learning the Crafting profession
- Most crafting recipes are now a bit more expensive
- Karma effects now occur at the end of a 20 interval (e.g. first effect at -20 instead of -1)
Additions
- Crafting has a chance to increase crafting profession points
- Bald “hair” as new hair style
- Right click on Desktop on a chat tab is opening the tabs settings now
- Spell names in system messages are now clickable for a spell tooltip (e.g. when learning)
- Scroll of Forgetting that can reset your character attributes when used
- Crafting profession points now have an impact on crafting chance
- Blueprint tech level now has an impact on material and gold costs